Questions from Around the Realm

  • SlabQuest is a gamified marketplace for graded trading cards. It blends the safety and clarity of a modern marketplace with RPG-inspired progression, reputation, and community systems. You buy and sell slabs, earn XP, and unlock better perks over time.

  • A slab is a professionally graded trading card sealed in a tamper-resistant case by a recognized grading company.

  • SlabQuest launches focused on Pokémon slabs. Other TCGs may be added later, but the early experience is intentionally narrow to maintain trust and liquidity.

  • Both. New collectors benefit from safer defaults and guidance. Veteran collectors benefit from lower friction, better economics, and reputation-based trust.

  • Collecting already has progression. Knowledge, trust, reputation, and access all grow over time. SlabQuest makes that progression visible and rewarding instead of hidden.

  • You earn XP through legitimate marketplace activity such as buying, selling, completing quests, and contributing positively to the community.

  • Tiers reflect your progression and reputation. Higher tiers unlock better tools, lower fees, and additional visibility. Advancement is earned, not purchased.

  • No. Progression is activity-based only. This is a core trust principle of SlabQuest.

  • Once your account is created and verified as a “Merchant,” you can post a slab directly to the marketplace. Certain features unlock as you level up.

  • No. Fees are dynamic and often decrease as slab value increases or as your account progresses. The goal is fairness, not punishment.

  • SlabQuest is designed around long-term collector health, not short-term extraction. Lower fees for high-trust behavior are intentional.

  • Through verified listings, reputation systems, activity tracking, and community enforcement. Bad actors lose access over time.

  • By filtering buyers, preventing chargeback abuse, and rewarding good behavior with better economics and visibility.

  • It means systems are designed to discourage manipulation, insider advantage, and predatory behavior. Trust is enforced structurally, not just through rules.

  • Progression stalls or reverses. Access can be restricted or removed. SlabQuest favors long-term collectors, not short-term exploiters.

  • A Guild represents a group of collectors (buyers) or sellers with shared standards and trust. It signals reputation rather than exclusivity.

  • No. Guilds are optional and additive, not required.

  • No, but Discord is where early community activity, events, and feedback live during beta.

  • Early users help shape systems, earn Pioneer-style recognition, and influence how SlabQuest evolves.

  • Yes. XP, reputation, and badges earned during beta carry forward unless explicitly stated otherwise.

  • At launch, primarily through transaction fees that scale intelligently rather than flat, punitive cuts.

  • No. SlabQuest is a neutral marketplace. It does not trade against users or influence outcomes.

  • Because collectors deserve a marketplace that respects time, trust, and effort instead of exploiting them.

  • No. It simply offers a different philosophy focused on alignment rather than extraction.

  • It means SlabQuest is designed to reward consistency, integrity, and community contribution over hype or shortcuts.

  • Yes. SlabQuest is built to evolve with its community while protecting core principles.